Back when I started playing Plants vs. Zombies, I remember one of my first thoughts being, “Wow, this is an incredible game!” but hot on the heels of that revelation was “Wow, I should be playing this on the iPhone!” Well, even though it took a little over 9 months to figure out, creator Pop Cap Games finally caught on and, on Feb 15th 2010, Plants vs. Zombies was released on Apple’s App Store. Now, I was already expecting a fairly positive response from the iPhone gaming community but nothing could have prepared me or Pop Cap Games for what we are now seeing.

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Look at that. The layout is even in the SHAPE of mobile screen.

Plants vs. Zombies is now the fastest and best selling game on Apple’s App Store. Within the first 24 hours, it was already at the top of the store’s “Top Selling” and, at $2.99 a pop (pun intended), “Top Grossing” lists and somehow managed to hold those spots until just two days ago. Considering the cut-throat marketplace that is the Apple App Store, this is no small feat but, with over 300,000 units sold in just 9 days, no one is surprised.

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Current Rank in "Top Grossing" list as of today, Feb 2nd. Still kicking ass.

So what does this mean for the future of Pop Cap Games development? Nothing is, of course, for certain but they’d be fools not to shift a significant portion of their resources into iPhone App development. It’s true their full fledged desktop version of PvZ (retail: $9.99) sold for more than three times the iPhone apps price but let’s look at the numbers for a moment. Now, we don’t have exact sales numbers for PC games, and don’t tell me to use NPD numbers because we all know they don’t tally digital distributions, but we can do some shady math with the App Store. We are now going to assume PvZ on the App store takes a nose dive just for the sake of argument. Let’s say, the next 10 days mark a serious drop in sales. We’ll say they get only half the buys they got in the first 9 days. Then, lets assume it continues its belly flop and, in the next 10 days, only pushes half that number of copies. This brings us to 29 days out from release, so around a month of sales, all while we assumed things would take a seriously marked decline. If you were playing along at home, you already know the tally went like this:

300,000

150,000

75,000

————

525,000 copies sold

Over half a million units sold is the result of estimations NOT in Pop Caps favor. At $2.99, that’s a dollar amount just over 1.5 million! I’d expect these are figures Pop Cap has run through themselves and clearly they can’t be ignored. If, from this day forward, they’re not planning to release EVERY game they create(d) for the iPhone as well for PC and other platforms, they are fools of the highest caliber.

- Squid out