They don’t make bears (or games) like they used to
I haven’t really been on top of this whole “being an angry blogger” thing recently, and for that I apologize. I’m sure there will be plenty to piss me off and relight that angry creative candle as soon as I start looking for it. It’s not as unhealthy as it sounds, I promise…
For now, I’m just going to take a trip down memory lane; back to a mystical era, forever lost to the expanse of time, when game developers actually gave two shits about what their audiences thought of their games. It was time in which writing fun random easter eggs into the script, to be discovered by the now-extinct species known as the “patient” player, was not frowned upon by the penny pinchers who run the industry now. So sit back, relax, and enjoy this tiny snippet of the brilliance that was Thief:






Simpler times indeed. This came a while after Thief but it’s equally awesome. If anyone reading this hasn’t played No One Lives Forever 1 and 2 (or Thief for that matter), do yourself a favor and pick up a copy. He’s a little flavor dialog you could find in NOLF2, if you walked down the right alley: