Squid D. Justice
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Posts by Squid D. Justice
Brink Preview: PAX East 2011
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So, Mack and I got some time at PAX East with Bethesda's latest title, Brink, developed by Splash Damage. If you're unfamiliar with the game, let me give you the spiel from their site: Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your ...
Flight Control adds voice-chat: iOS gaming takes another step forward
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Big news for all you iPhone/iPod Touch gamers out there. iOS developer Firemint has released a hefty update to their popular iOS title, Flight Control. Now, even if you're not a fan of the game or perhaps this is the first you've heard of the title (if so, how's the weather on Neptune?), it's still ...
Wii-K: This is a problem
0Wii’s visual prowess has always been stunted but this is getting ridiculous…
We just stole your editor. How you like them apples?
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One of the founders of IGN and long time Nintendo reviewer Matt Casamassina has stated on his blog that, after 13 years of service, he is leaving IGN to join up with Apple as their "Global Editorial Games Manager". If you're as confused by that title as I was, here's a snippet of his description ...
Section 8: PS3 Review
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I know the term "hardcore" is thrown around a lot in the gaming community, often with negative connotation, but there's really no other way to describe Section 8 other than hardcore. It eats other "hardcore" first person shooters for breakfast. Any seasoned FPS gamer with countless hours of Halo and Modern Warfare play under their belt, ...
Zampella and West Respawn in EA Camp
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It's official. Vince Zampella and Jason West, former Activision heads who jumped ship last month (March), have been picked up by EA. They'll be forming a new studio called Respawn Entertainment with Zampella as General Manager. So those are the facts. Now for the opinion. I can't help but think, since Zampella and West left Activision ...
2D Beauty
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Lately I've been talking a lot about innovation, where it comes from, and how it moves the gaming industry forward. It seems, to me at least, that much of what I consider innovation these days comes from the simplest designs. Perhaps it's because, once you strip away all the things we associate with gaming but ...









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